Sunday 7 March 2021

Chapter 19 // Exercise 14, 15 - Principles & Practice Using C++

In this exercise I am using Visual Studio 2017 and a modified version of the std_lib_facilities header found here.

Chapter 19 // Exercise 14

Provide a GUI interface and a bit of graphical output to the "Hunt the Wumpus" game from the exercises in Chapter 18. Take the input in an input box and display a map of the part of the cave currently known to the player in a window.

Chapter 19 // Exercise 15

Modify the program from the previous exercise to allow the user to mark rooms based on knowledge and guesses, such as "maybe bats" and "bottomless pit."

Github: 

I was both happy and filled with dread at this exercise as my code had been hackily hard coded to suit a console window environment. I then almost gave up as I realised just how much code relied on _getch() pausing the window. After much drinking, I then remembered state machines are thing and hackily threw together a quick state system that forces the game to wait for presses. I then changed all the couts to a stringstream and pushed that to a new widget called Multiline_Outbox which was created from an Fl_Multiline_Outbox.

For the second part, I quickly added another input box where you can type "13p" or "13b" to mark it with a guess. There is no testing anywhere in this game for incorrect input so, put the right input in.

This is quite possibly some of the worst code I've ever written but I'm glad I didn't skip the exercises. I wanted to make it prettier but I also really want to move onto chapter 20.

Due to the amount of file changes I've uploaded the full project to github as well as the main files.

Chapter 19 // Exercise 14, 15  - Principles & Practice Using C++













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