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Wednesday, 27 September 2023

Chapter 27 // Exercise 2, 3 - Principles & Practice Using C++

In this exercise I'm using Visual Studio 2019 and ISO C11 Standard.

Chapter 27 // Exercise 2

Complete the intrusive List example in section 27.9 and test it using every function.

This was quite a painful exercise. Mainly because I hate linked lists and they confuse me with their mPrev->mNext->mPrev malarky but this time I had to do it in C! C also just has so many parenthesis.

Chapter 27 // Exercise 3

"Pretty up" the intrusive List example in section 27.9 as best you can to make it convenient to use. Do catch/handle as many errors as you can. it is fair game to change the details of the struct definitions, to use macros, whatever.

So I turned the code into my usual style and found a bug? I'm not sure but I couldn't get it to run using the code in the book. In the main() function it needs to be struct Link* curr. I think he did that on purpose though as the for loop doesn't work otherwise because a List doesn't have suc as a member variable.

Apart from that, I didn't really bother with the other things.

Chapter 27 // Exercise 2 - Principles & Practice Using C++


Friday, 22 September 2023

Unreal Free For The Month Jam // September 2023 - Escape The Palace Hall

What is Free For The Month Jam?? I explain it all here in great detail:

Basically, it's a game jam I made up where you have to use the current Unreal Free For The Month Assets to do, something.

It's called a jam instead of a game jam because you don't have to make a game. It can just be a simple mechanic. Whatever floats your boat.

This month I sat down and was actually able to complete my own jam for the first time since I started it almost year ago.

My entry this month came from ChatGPT which told me to create:

So that's what I did. And I made it into a video:


It's very basic, but I really struggle with finishing projects so I was proud I managed to get this to a packaged state and was happy to call it finished.

I ended up creating a very small game that requires you to find 2 items, pick them up and place them on pedestals to unlock the doors. If you don't do it within 60 seconds, you lose. It features a grab mechanic and a simple interact mechanic with the doors, as well as two trigger box events that cause spooky things to happen. I then added some sounds and music for ambience.

Keeping the scope small was really difficult and hopefully I'll be able to complete next months faster.