- Replace the cubes with actual "notes"
- Create random spawn points for the notes
- Create a sprint mechanic + realistic jump
- Add sprint and notes to HUD widget
- Change it to night time
- Create a flashlight
- Create a battery mechanic
- Executable
Pages
Tuesday, 31 May 2022
[Dev Log] Generic Slenderman Clone Part 2 // UE5 & Blueprint
Monday, 30 May 2022
Chapter 23 // Exercises 15 , 16- Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Sunday, 29 May 2022
Chapter 23 // Exercise 14 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Saturday, 28 May 2022
Chapter 23 // Exercise 13 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Friday, 27 May 2022
Chapter 23 // Exercise 12 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Thursday, 26 May 2022
Chapter 23 // Exercise 11 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Wednesday, 25 May 2022
Chapter 23 // Exercise 10 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Tuesday, 24 May 2022
Chapter 23 // Exercise 9 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Monday, 23 May 2022
Chapter 23 // Exercise 8 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Sunday, 22 May 2022
Chapter 23 // Exercise 7 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
Saturday, 21 May 2022
Chapter 23 // Exercise 6 - Principles & Practice Using C++
In this exercise I am using Visual Studio 2019 and a modified version of the std_lib_facilities header found here.
![[Dev Log] Generic Slenderman Clone Part 2 // UE5 & Blueprint [Dev Log] Generic Slenderman Clone Part 2 // UE5 & Blueprint](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYVHMvJM6tTmi2tMwL4n23c_7AtR3NJiaYmrjBs9zaOBjR_WTmE5hJgTnzktxVbjzfEukuJ8O6RHDQAhjwyGVPoBuj0l3qolbevCLkMK9sHcn_aO4I1WrJ-bIPKiNzKuQbyK0uniNxqMnEuQ_qIPXLdyw6aOETcGHDtJALH7mX70_-2qEWncB9j5Rp/s16000/gif1.gif)
![[Dev Log] Generic Slenderman Clone Part 2 // UE5 & Blueprint [Dev Log] Generic Slenderman Clone Part 2 // UE5 & Blueprint](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbIySmaCpm0kyIbYdzJ1x01876XyiCuferR5Z4_zU0B2b21brkGzoaCoN27VDnXFWTloFFynkw2YHTvjv488lPldKUw9eRzxC2lDy5KoKWYb9mvwZZ6Urnxw5V9IEp7T0_0YO4worm4JEW-MkUtvq8vSiZMIlt-QU82UOVOahdWzvttskxqfCa2YTB/s16000/gif2.gif)